Inspired by the Global Game Jam 2012 we decided to put together a small article about paper prototyping, or, to be more specific, about User Experience Prototyping focusing on interactive experiences such as games and applications.

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Phantom Limb started as a project during Global Game Jam 2011 at Cologne Game Lab. Since the game was exhibited during the Next Level Confenrence – which was also a main reason to finish it – we now decided to put it online.

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With this article we would like to leave the topic of semiotics and visual design rest for a while (in order to get back to it with more insights and fresh information, of course) and get to look at another topic which interests us a lot, and that is game design, or more precisely, to the ancient profession of game designers.

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When playing Deus Ex: Human Revolution, we noticed a predominant presence of polygonal and triangular shapes all over the game world. Triangular aesthetics of Deus Ex is a part of the overall futuristic look, but how about the use of triangular shapes today? Let’s have a quick look.

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